CUDA Tag

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PDFs of Monday 16 April

By exception, another PDF-Monday. OpenCL vs. OpenMP: A Programmability Debate. The one moment OpenCL and the other mom ent OpenMP produces faster code. From the conclusion: "OpenMP is more productive, while OpenCL is portable for a larger class of devices. Performance-wise, we have found a large variety...

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16 April
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PDFs of Monday 12 September

As it got more popular that I shared my readings, I decided to put them on my site. I focus on everything that uses vector-processing (GPUs, heterogeneous computing, CUDA, OpenCL, GPGPU, etc). Did I miss something or you have a story you want to share? Contact...

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12 September
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PDFs of Monday 5 September

Live from le Centre Pompidou in Paris: Monday PDF-day. I have never been inside the building, but it is a large public library where people are queueing to get in - no end to the knowledge-economy in Paris. A great place to read some interesting...

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05 September
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Benchmarks Q1 2011

February Benchmark Month. The idea is that you do at least one of the following benchmarks and put the results on the Khronos Forum. If you encounter any technical problems or you think the benchmark favours a certain brand, discuss it below this post. If...

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10 February
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Windows on ARM

In 2010 Microsoft got interested in ARM, because of low-power solutions for server-parks. ARM tried to lobby for years to convince Microsoft to port Windows to their architecture and now the result is there. Let's not look to the past, why they did not do...

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13 January
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DirectCompute’s unpopularity

In the world of GPGPU we have currently 4 players: Khronos OpenCL, NVIDIA CUDA, Microsoft DirectCompute and PathScal ENZO. You probably know CUDA and OpenCL already (or start reading more articles from this blog). ENZO is a 64bit-compiler which serves a small niche-market, and DirectCompute...

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28 December
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Does GPGPU have a bright future?

This post has a focus towards programmers. The main question "should I invest in learning CUDA/OpenCL?" Using the video-processor for parallel processing is actually possible since beginning 2006; you just had to know how to use the OpenGL Shader Language. Not long after that (end 2006)...

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15 April
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